![]() Right now they are increasing the polycount, they should be decreasing it and using normalmaps for detail. The one thing that they should consider is to go the opposite route with polycounts of models though. ![]() I think for the most part the Xonotic team has all the right ideas, including making the game leaner and meaner(it had gotten bloated IMO). Somebody did a nice rework of the "basement" level a year or so ago with meshes, but it seems to have fallen by the wayside. The one thing they really need to do is start using more static meshes in their maps for things like railings, equipment, etc. ![]() I'm not that encouraged though by some of those updates to them. The maps, some are great, some needed updating. So it's great to see that being at the front of their focus. First and formost, the content really needed an update, particularly the player models. I don't want to sound like a hater because I work on a rival game(and also I have friends who work on Nexuiz who would agree with this), but the game had a number of problems. The complete overhaul is necessary though. ![]() Personally I thought they should have just continued on with the Nexuiz name and project, because I think that they would have outlasted the console product(which honestly I would not be surprised if it never sees the light of day). I think that they felt they had litle choice but to fork, although some of it was done out of pride. Since apparently most improvements seem to be content-based, it will be also probably easy to re-integrate the fork's improvements back into Nexuiz, since it seems that they will stick to GPL (and that makes me happy). I assumed it was more liberal than Sauerbraten's (one person decides) or OpenArena's (one person decides). I don't know how development regarding 'adding new stuff' was managed at nexuiz. To be honest I am impressed by it! Good-looking portals! New char models! Wowsome! If this new media was created in the last three weeks, then this sounds like an interesting deal to focus the anger at the Nexuiz 'sell-out' (IMHO only the fact that Illfonic will use the name is a reason for rage) into creating new content (and maybe find a solution to the name-issue). This was yesterday or the day before that - there were no screenshots in the gallery yet. Great thread! I thought "Ok, so you want to fork Nexuiz for philosophy reasons and incidentally create lots of content out of thin air? " when reading Xonotic's pages. But why oh why do you declare you'll be doing something that took already took many years, and doing it better? What are you? A commercial company with full time employees? We get it that you think you are capable enough - individually or collectively - to do better. We know you forked because you have ideas, or fundamental unresolvable disagreements on project management and direction. replace all content with better content, have better AI, make over maps, replace all audio, and not have low quality content? * Low quality content will be dropped and replaced with higher quality ones * New names for weapons and gamemodes (especially ones using the “nex” prefix) * A new set of player models and animations Xonotic will also pursue a clearer agenda including the following:
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